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Cream of the Crop 26
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VARLIST.DAT
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Text File
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1997-06-05
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3KB
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111 lines
;var info for the game - so people that add/mess with this world know
;what to change. Use a comment ; in front of a line to have it not show
;up in the player editor.
;player specific longint vars
`p01 Experience
`p02 Hit points
`p03 Hit point max
`p04 Muscle
`p05 Dodge
`p06 Quest 1 stat - >0, picked berries
`p07 Alignment (negetive is evil)
`p08 Charm
`p09 Level
`p10 Day he last played on
`p11 Turns left today, if limited play is set in RULES.REF.
`p12 Is 1 if user has VD
`p13 Boat destinations. 0 means not on boat
`p14 Quest origination
`p15 Quest destination
`p16 Quest payoff
`p17 Quest item
`p18 Quests completed
`p19 Gems
`p31 Quests left today
`p32 Quest age in days
`p33 Gambles left for today
`p34 Lays
`p35 Kills
`p36 Flute MAP location
`p99 Tried to choke mom?
`p98 Found hidden tree?
;`p20 through `p30 reserved for math.
;player specific byte vars. Some are used with the bitcheck command to turn
;the byte into 8 yes/no vars.
`t01 Talked to Turgon, 2 - asked him about Greentree
`t02 Turgon chest open
`t03 1 - Talked to Neb, 2 - Beat up Neb
`t04 1 - Tried to fight master today (reset to 0 at NEWDAY)
`t05 Old woman, 1 - met her.
`t06 Amount of items in old woman's cauldron.
`t07 Opened chest in cave, 1 - yes.
`t08 Found bird? 1 - yes, 2 bird is dead, 3 bird is released
`t09 1 - has used shrine today.
`t10 Fish left in stream today for this player
`t11 1 - Took money from Dad's dresser
;`t12: Bit 1: Killed Jeb's dog
;`t12: Bit 2: Met Elle
;`t12: Bit 3: Talked to Ma about Elle
;`t12: Bit 4: Has talked with Edward
;`t12: Bit 5: Has finished Edward quest
;`t12: Bit 6: Read the letter even though asked not too
;`t12: Bit 7: Lost at the Arena today
;`t13: Bit 0: Opened chest
;`t13: Bit 1: Opened chest
;`t13: Bit 2: Opened chest
;`t13: Bit 3: Opened chest
;`t13: Bit 4: Opened chest
;`t13: Bit 5: Opened chest
;`t13: Bit 6: Opened chest
;`t13: Bit 7: Opened chest
;`t14: Bit 1: Learned about flute
;`t14: Bit 2: Knows 1st 2 songs..
;`t14: Bit 3: Has killed Tash?
;`t14: Bit 4: Completed ghost quest
`t15 Flute X position
`t16 Flute Y position
;`t17: Bit 0: Chest
;`t17: Bit 1: Can talk to mother about Koshi
;`t17: Bit 2: Asked Koshi about Dragon
;`t17: Bit 3: Talked to mom about dad
;`t17: Bit 4: Ready to steal Gryphon
;`t17: Bit 5: Something else?
;`t17: Bit 6: Has Gryphon!
;`t17: Bit 7: Has won as good
;`t18: Bit 0: Joined Dragon Tooth or not
;`t18: Bit 1: Has met Phin.
;`t18: Bit 2: Has accepted quest.
;`t18: Bit 3: Has the merchandise
;`t18: Bit 4: Has delivered it
;`t18: Bit 7: Has won as evil
;Global longint vars used
`v01 reserved
`v02 todays weather
`v40 reserved
`v03 0 = Normal play, 1 = Unlimited deaths
`v04 Lucky Shrine?: 1 = Money, 2, hitpoint, 3, strength 4 defence, else
nothing.
`v05 Turns per day given at each newday - 0 for unlimited.
`v06 Clean mode - 1 is on
`v07 Quests chances per day allowed
`v08 Gambles per day allowed
`v09 Level at which you can be attacked EVERYWHERE (inns even). 0 means never.
`v39 reserved
;Global string vars
;none used yet, but `s01, `s02, `s03, `s04, `s05 and `s10 are RESERVED for
;string math, etc.